Spong and material graph

Get more comfortable with keyshot’s material graph.I got into procedural textures such as the spots,cellular and curvature.Additionally,i added geometry nodes like Displace and Fuzz.All of this come together to create a standard scrubber spong.Enjoy😊https://discourse-static.influitive.net/uploads/db_e596cbae_9eea_47cf_9859_c9418b6eabfd/original/2X/d/d28a0b9afde6468318ccbb358aec655b60b65389.mp4

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Nice! A shame you didn’t create some nice renders as well of the result.

edit: found them :wink:

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