Get more comfortable with keyshot’s material graph.I got into procedural textures such as the spots,cellular and curvature.Additionally,i added geometry nodes like Displace and Fuzz.All of this come together to create a standard scrubber spong.Enjoy😊https://discourse-static.influitive.net/uploads/db_e596cbae_9eea_47cf_9859_c9418b6eabfd/original/2X/d/d28a0b9afde6468318ccbb358aec655b60b65389.mp4
Spong and material graph
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Nice! A shame you didn’t create some nice renders as well of the result.
edit: found them
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